So, are we not actually getting a Zoo Tycoon anymore?...
I'm more actually worried that a Frontier Zoo Tycoon wouldn't really be so great. What I loved about the first game, with my gaming OCD ways, was with how massively about management it was. And that you also knew exactly what was wrong all the time with every individual animal and guest. And that many of the animals were insanely insanely picky about every detail about their exhibits. Yes, in reality it might not really make sense, but I loved it because of that. (Though, handling lousy guest AI was pretty hopeless. And the Wilddog breeding was amusingly insane.) It's yet to be seen how they'll handle Zoo-type management, but they mostly tend to focus on making a ridiculous amount of items that you can place, but do a lousy job at making their management systems and info work well so that you can easily fix them, or that you actually know what's wrong. (I wonder if that's why veteran players didn't like RCT3?...) Their difficulty tuning might not be great either. When your Planet Coaster rides age to a point where nobody wants to ride them anymore because they "look dangerous" before you have enough money to buy a new one, and... if then your potential guests won't enter your park with no entrance fee whatsoever because there's not enough rides (supposedly)?.... That's not fun. (What the Hell does "I've seen bigger and better parks" MEAN EXACTLY?!!.....)
Last Edit: Oct 9, 2017 21:49:16 GMT by Jägerbomber
With Planet Coaster, though I haven't played in a very long time, I think I got my own answer as to why RCT1 and RCT2 players did not like RCT3, even though RCT3 was my first one and I played it a lot. I think it's for the same reason I didn't ZT2, or.... the other one. I played RCT3 differently than I played ZT1 (eventually, anyways), but I went into Planet Coaster looking for a game that played like ZT1. But being Frontier, I got what felt like very intuitive, painfully vague and difficult park management, while Frontier games are I think actually designed as a "sit back and look at all the pretty things you placed, rather than micro-managed.... park management. Like ZT1, and I'm assuming RCT1 & 2. ZT2 shifted that way as well, even though it was still by the original developers. Oh and uhhh... Frontier also did the 3rd ZT game I almost mentioned. (And Asobo lol) And... it was awful. It couldn't have possibly been easier and more boring.