He also demonstrates that there's an optimal limit to the angle you might want to set your angle too. What happens beyond that limit is... rather unfortunate, but... at least we have something.
I've been waiting a very long time for them to fix the bug causing some of the bonus prizes in The Wheel Deal to not be awarded. It's been months and months and I have yet to get anyone, even the single community guy to respond. But, I did finally find that there's at least 1 other person who has noticed this bug.
I also joined the official community on PS4. Really disappointed that communities don't have threads... It's just one long comments section...
Last Edit: Oct 5, 2015 12:22:04 GMT by Jägerbomber
Bendy Rails are just perfect for Hoverboards and we have made the following changes and improvements to them to help you craft the perfect Bendy Rail to grind your Hoverboards on!
The ability to select Bendy Rails with the Popit Cursor has been improved in the following ways: Bendy Rail highlighting has been refactored so that the rail will be correctly highlighted if the cursor is hovering over the rail. Highlighting a Bendy Rail will trigger a highlight effect that causes the Bendy Rail to glow. Upon selecting a Bendy Rail, it will be picked up from the point of the Popit Cursor. The ability to select Bendy Rails with the Rail Editor Cursor will be improved in the following ways: Bendy Rail highlighting has been refactored so that the Bendy Rail will be correctly highlighted if the Cursor is hovering over the Bendy Rail. Highlighting a Bendy Rail will trigger a highlight effect that causes the Bendy Rail and anchor points to glow. Highlighting a Bendy Rail backwards in the layers with the Rail Editor Cursor will no longer trigger a fast camera snap, instead the camera will smoothly zoom in to the point. Creators can Marquee select multiple points on the Bendy Rail. Extra feedback has been added to Bendy Rail editing functions: Highlighting an anchor point with the Rail editor will cause the anchor point to grow slightly and trigger a sound effect. Selecting an anchor point with the Rail Editor to move will alter the visual of the anchor point and trigger a sound effect. Moving an anchor point forwards and backwards in the layers will trigger the layer shift sound effect. This is true for both moving points during initial construction and via the Rail Editor. If a Creator detaches a Bendy Rail from an object, a piece of collision is no longer left behind. A new default Material has been applied to Bendy Rails. Note: The Bendy Rail’s Material can still be changed to an alternative of the creator’s choosing.
A new Tweakable has been added that allows Creators to turn on a visual that covers the gap between the end of the rail and the attachment point. This will now be on by default and will only affect newly placed Bendy Rails.
And some bug fixes. No, my missing bonus rewards bug STILL had not been fixed...
And of course more content from previous games have been added. Import from the previous games again.
New level/Level Kit - You can see it here, but I'm not sure if it's really much more than an item collect-athon. With hoverboard of course. Level kit actually comes with 3 costumes - Marty & Doc 2015 & Biff 1955 2 new music tracks and a sound object New background 18 Materials, 4 Objects, 27 Decorations and 127 Stickers
Well... I'm still waiting for the missing bonus prizes bug to be fixed... as well as a response to the email that was requested of me with my save data.
Also tonight I confirmed something else that I suspected. Prize bubbles (as well as probably Collectabells) disappear from the level for good once you've collected them. Not even the empty bubbles remain. I guess I was lucky that it was only 1 (somehow), but because of the item progression losses way back with 1.05, I still had 1 bubble remaining in Manglewood Swamp. This bubble I had already collected. So... my only hope was to find someone to randomly join who had not yet collected that bubble and have them as host. Luckily, somehow, they're still rather plentiful, even in the this first Hub world. (Though surprisingly, it took a lot of attempts to find somebody to let me in at all. It seems to be taking longer and longer. I guess people are realizing that they're sick of the lag when playing online. But finally the first guy who let me in had just gotten Oddsock, which is who I needed to reach it (not including boost boots) and he hadn't collected the bubble yet.)
Now, I somewhat suspect that finding the right hosts could possibly fix my missing bonus prizes as well. However, I'm not sure if it seemed like that was the case with the missing "Level Complete" bonus prizes, which did seem to fill in gradually instead of all at once.
Now, finding a host (which I've actually already been trying to do for a long time) who has not aced the level I need or found all the items (even rarer chance of joining when they find their last item in the level, especially in this one) is going to be insanely difficult and rare. And this bug is just ridiculous. And I want someone at Sumo Digital to respond...
Almost a year and this game still has some major issues. It's finally showing signs of shaping up, but their lack of support communication with the community is ridiculous...
(I fear what's going to happen if they're going to be on support for Crackdown 3...)
Oh yeah, and I forgot to mention how I figured out which exact prize bubble I was missing in Manglewood Swamp with still no reliable guides and the 2 old Youtube videos being of no help for specific single prizes. I had to buy the Prima eGuide. And I ended up purchasing it twice because their website is crap. Don't know where the first copy went because it let me purchase it before it even asked me to make an account...
Ok, so I had (have) the guide. Somehow the prizes are not numbered and for some really odd reason they're just listed in a check list but also divided into the different types of prizes (sticker, decoration, material, skin, etc) which is of no help when this isn't how it appears in the game... and only makes figuring out what you have even harder. It's cool that they were able to get image stitches/panoramas of the levels in the create mode (which we can't access), however I found errors all over the place. 1 bubble I found in the list has a different name completely (now?). So that threw me for a loop for a little bit. Others were minor name errors. However, Manglewood Swamp has 2 full sets of a costumes for big Toggle and little Toggle, all separate. Almost every piece in those sets have an identical name to the corresponding piece for the other sized Toggle. Neither the game nor the guide indicate which are which, especially not in the guide's checklist... /
It's just been a real hassle all evening... especially when I'm editing the checklist on my PC, switching my HDMI cable to the PS4 while looking through the uneditable eguide page on my Vita which can barely load the eguide page. I could get out my crappy laptop, but still... Just so much of a mess this is....
Last Edit: Oct 24, 2015 4:36:37 GMT by Jägerbomber
Apparently they aren't free this time and are separate downloads. 49 cents each maybe?
1.15 is already out, but no full patch notes yet. It hasn't fixed my bug... of course... but some people reported that PvZ costumes also leaked via the PS Store/DLC info.
Yet I can't even find the costumes above yet...
Also, actually just had somebody join me in the bugged prizes level who was trying to get their last items, which we did. Unfortunately it actually didn't fix my bug either, but he wasn't host, so I'm not sure... lol I hope I didn't end up bugging it for him....
Still no follow-up response from Sumo Digital about it... Just ridiculous.
Last Edit: Oct 28, 2015 3:45:55 GMT by Jägerbomber