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Post by Jägerbomber on Apr 16, 2017 0:58:25 GMT
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Post by Jägerbomber on May 2, 2017 19:13:29 GMT
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Post by Jägerbomber on May 8, 2017 19:10:46 GMT
What's Coming in v1.34www.rocketleague.com/news/what-s-coming-in-v1-34/As I completely feared, they ruined Neo Tokyo. It's now a normal arena: rocketleague.media.zestyio.com/rl_neo_tokyo_new_4.jpgHowever, the (new) old version will still be in Rocket Labs. UGH.... So many games are having cool new maps/mechanics removed because people refuse to not instantly hate something different.... I've seen this happening for a very long time with TF2. Even just the hatred any and all maps not made by Valve, no matter what (when people used to love custom maps). Now Valve even releases different game modes and they're all hated on.
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Post by Jägerbomber on Jun 4, 2017 18:29:56 GMT
Only 1 more month of the current season? Uh oh....
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Post by Jägerbomber on Jun 8, 2017 21:11:22 GMT
I don't think I'm gonna make it to Gold this season.... (Ends July 5th)
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Post by Jägerbomber on Jul 1, 2017 2:10:22 GMT
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Post by Jägerbomber on Jul 5, 2017 22:41:18 GMT
THE HEADLINES “Champions Field” is now available in all Playlists, and in Private Matches Engine Audio, Goal Explosions, and Trails have been added as Car Customization categories “Overdrive” Crate has been added “Champions” Crate Series has been retired Competitive Season 4 has ended, and Season 4 Rewards are being distributed to qualifying players Competitive Season 5 is beginning Rick and Morty items are now available as drops after all matches
NEW CONTENT Arenas
“Champions Field” is now available in all Playlists, and in Private Matches “Starbase ARC” has been updated with new visuals and reduced brightness Boost pads are now standardized in all standard Arenas
Crates
“Overdrive” Crate has been added When received, the Overdrive Crate will display as “Crate - Overdrive” in your inventory “Champions” Crate Series has been retired
Trails
Trails are now available in the Car Customization menu Trails appear behind the Wheels when your Battle-Car goes SuperSonic Every player has the “Classic” Trail by default More Trails are available in the Overdrive Crate (Only?)
Goal Explosions
Goal Explosions are now available in the Car Customization menu Every player has the “Classic” Goal Explosion by default New Goal Explosions are available as Common drops after all online and offline matches: “Standard Green” “Standard Orange” “Standard Pink” “Standard Purple” More Goal Explosions are available in the Overdrive Crate Engine Audio Engine Audio is now available in the Car Customization menu You have access to Engine Audio for every Battle-Car you own The Engine Audio can be changed on any Battle-Car in your Garage Licensed Battle-Cars are excluded Engine Audio for all existing Battle-Cars has been updated Legacy Engine Audio is still available as an Engine Audio customization option Community Flags “Gfinity” (Updated) “X Games” “Monstercat” Antennas “J!NX” Decals “Monstercat”
Rick and Morty
Rick and Morty items are now available as drops after matches “Interdimensional GB” Boost “Sanchez DC-137” Wheel “Rick” Antenna “Morty” Antenna “Cromulon” Topper “Mr. PBH” Topper “Mr. Meeseeks” Topper
RLCS Season Three World Championship Attendee Item
Players who attended the RLCS Season Three World Championship in June can now redeem their in-game item Item: “Decennium Pro” Wheels To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code These wheels are not tradeable
Brisk
Players with a valid code can redeem their Brisk in-game items Item: “GA-819 HB” Wheels Item: “SWT-T” Decal To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code These items are tradeable
Achievements and Trophies
Storm Trooper Equip a Very Rare Item and complete a game in an Arena with turbulent weather Good Times Head to Champions Field and complete an Online game Swap Meet Trade and receive one or more items with another player in a single transaction Trade Secret Trade In five items of the same quality to receive an item of the next-highest quality Rank Up Complete all placement matches in any Competitive Playlist Note: If you are already placed in one or more Competitive Playlists, this achievement should unlock automatically Coming On Strong Score or Assist a combined 30 goals or assists in Casual or Competitive Online matches
CHANGES AND UPDATES General
Players now have 50 Car Preset slots, up from ten A “Change Preset” button has been added to the end of game lobby. You can now change to another Battle-Car preset without exiting a match “Dodge Deadzone” added to Controls Options. This setting allows you to control how far you must tilt the controller stick to activate a directional dodge move in the air instead of double jumping. The default value of 0.5 means you must move the stick at least half of the way towards your intended direction to dodge instead of double jump. The maximum value of 1.0 means you must move the stick all the way in a direction to trigger a dodge. Rocket Trails have been renamed Rocket Boosts Pressing Start when selecting Online Playlists now starts the matchmaking search The Boost Meter and Rumble Powerup are now displayed when watching a player in Spectator Mode The Boost Meter and Rumble Powerup now display during Replays A pop-up window will appear when exiting a match when you have indicated you wanted a replay, but did not save a replay A “Maintenance Mode” message has been added to the matchmaking ticker. You will see this only when PsyNet is undergoing maintenance “High Contrast Nameplates” now default to ON. This can be reverted in the Options Menu
Competitive Season 4
Competitive Season 4 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 4 Rewards are custom, non-tradeable Trails “Season 4 - Bronze” Trail “Season 4 - Silver” Trail “Season 4 - Gold” Trail “Season 4 - Platinum” Trail “Season 4 - Diamond” Trail “Season 4 - Champion” Trail “Season 4 Grand Champion” Title Season 4 Grand Champions will also receive the “Season 4 - Champion” Trail
Competitive Season 5
Competitive Season 5 has begun New for Season 5 is the “Season Reward Level,” a new type of Skill Tier progression Your skill ratings are carried over directly from Season 4 into Season 5 You do not have to play placement games this season Players will compete against opponents of the same skill ranking to earn wins that count towards your Season 5 Reward Level Each level requires 12 wins against players of the same Skill Tier or higher Ex: A Bronze player must win 12 games against Bronze Skill Tier players or higher in order to unlock Bronze-level Season Rewards Losses do not affect your win count progression
Car Standardization Changes
Implemented a new type of car standardization that minimizes differences in handling and hitbox between cars of the same “type”. For this initial release, this affects the following cars: “Octane” Type: Octane, Octane ZSR, Takumi, Takumi RX-T “Dominus” Type: Dominus, Dominus GT, Hotshot “Plank” Type: Batmobile, Mantis, Paladin, Twin Mill, Centio V17 “Breakout” Type: Breakout, Breakout, Animus GP Note: The Breakout hitbox has been widened slightly. This affects all cars using its standard type. “Hybrid” Type: Venom, X-Devil, Endo Note: This is a new type that offers a middle ground between “Octane”-type and “Dominus”-type hitboxes.
User Interface
The “Find Match” window has been updated Casual and Competitive Playlist categories are now separated by dedicated tabs The game will remember your last chosen category A new “Recommended” Server Region has replaced the “Select All” option Recommended servers are any servers with good ping Good ping is defined as 100 ms or below A new warning pop-up message has been added to the trading screen After you invite a player to trade, a new message will appear with several trade-related disclaimers Players have the option to disable the message upon first viewing
Audio
Engine Audio for all Battle-Cars has been revised (see “Engine Audio” under “New Content” above) The Music Playlist UI has been updated Rocket League Radio: Players can now select specific soundtrack playlists, or choose all playlists The “Rocket League x Monstercat” playlist has been added with 18 new songs
BUG FIXES General
Updated Car Bumping and Demolition Fixed a bug with Car Bumps and Demolishes that could cause them to be ignored at wider collision angles Fixed an issue where Supersonic FX would stay active despite the car falling below the minimum speed to Demolish opponents Fixed an issue with ball bounces off of the junctions between curved and flat wall segments. These bounces should now be more consistent than before (What about weak flip kicks...) Changed car suspension code to reduce the likelihood of getting stuck when driving up curved surfaces Centers, Saves, and other related stats now work correctly when the “No Goal Reset” Mutator is active Ball should no longer get “stuck” in Free Play Training Party members that go directly to Free Play Training from the post match screen will no longer prevent Party leaders from matchmaking Players will no longer receive a matchmaking ban if they leave a Competitive match during the final goal replay Fixed a bug with the “Hexed” and “Snakeskin” decals that changed their look in the v1.34 update. Wheel effects no longer flicker when browsing or equipping other items in the Garage Loading screen now correctly displays all information when joining a Rumble or Dropshot match [Steam] Additional player names in Splitscreen Mode are now correctly displayed in the Party Bar Duplicate item sound no longer plays when scrolling through items in the Garage Nitro Crate localization has been updated for Portuguese and Turkish languages Ball Cannon properly disappears between shots in Custom Training levels [PS4] Cars with three painted items or more equipped will correctly appears in other Party Member’s lobbies Adjusted the “Crazy Sandwich” Decal on the Ice Charger An idle warning now appears when viewing the midgame menu Appearance of the ball indicator and direction indicator on Aquadome have been adjusted
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Post by Jägerbomber on Jul 13, 2017 21:23:16 GMT
www.rocketleague.com/news/patch-notes-v1-36/Bots finally frickin' fixed, you can now click/press the start matchmaking button, car engine volumes adjusted for all players (don't know if they made the new default engine sound not crap), and other bug fixes.
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Post by Jägerbomber on Aug 4, 2017 1:04:01 GMT
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Post by Jägerbomber on Sept 1, 2017 2:13:12 GMT
<img src="//storage.proboards.com/forum/images/smiley/angry.png" alt=" " class="smile" text=" " compete.kotaku.com/recent-patches-are-bringing-rocket-league-back-to-basic-1798676232And Kotaku says "in recent weeks" but there hasn't been a patch in over a month. On another note, yes removing unique arenas is annoying to me - rather disappointing, but 1 thing (issue?) that they haven't fixed since around the Dropshot update that I want them to is that - Since then, forward flip ball kicks have been extremely weak... (at least with Merc?) and it really sucks.... Hell, Fysho even posted a short "wtf?" clip where it happened to him (not with Merc though).
Oh yeah, speaking of those guys:
Also, I wasn't expecting this, but people (including Fysho) are creating custom (and maybe even machine learning) bots - for a tournament coming up. Very very early though lol.
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Post by Jägerbomber on Sept 8, 2017 4:23:52 GMT
It'd be nice if they'd fix the matchmaker breaking if it finds a match at the same time it kicks your from the previous finished game....
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Post by Jägerbomber on Sept 13, 2017 20:22:34 GMT
www.rocketleague.com/game-info/autumn-update/The only thing I really like out of this is the transparent goals....
Except holy crap, we might actually get cross-platform parties?.... (way too late for me lol)
I mean... I guess we'll be able to open some crates for free sometimes, but... still. I've already got a large pile.
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Post by Jägerbomber on Sept 19, 2017 18:33:14 GMT
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Post by Jägerbomber on Sept 26, 2017 17:58:49 GMT
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Post by Jägerbomber on Sept 29, 2017 2:12:58 GMT
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