Post by Jägerbomber on Nov 27, 2019 18:40:59 GMT
www.nomanssky.com/synthesis-update/
Yay! First person exocrafts for non-VR players, and creature riding for VR players.
Please god tell me exocrafts have a not crap control scheme in first person?..... i bet it's still the same.
ADD INVENTORY SLOTS TO YOUR SHIP!!! Ok, but doesn't this make the concept of ship types pointless?
Ok, but will it still stop you from changing inventories if your damned cursor is on top of an item?
Ok, but the screenshot doesn't seem to indicate which planet you're on on the planet visual instead of just the planet list... Heck, I don't even know what planet he's on in this screenshot.
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_1.jpg
Yet they do this? Why though? Will the yellow icon below appear on the screenshot above?
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_2.jpg
Besides the yellow icon, I'm not sure what's been updated on this screen.
No upload all button here, which is where I want it.
Oh wait, it indicates flying and ground now, instead of grouping those into base.
Still going to be extremely difficult (take literal months) to find a last creature that won't spawn, even when it's "common".
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_3.jpg
Jesus fucking christ, Finally.... 5 slots in each one of these things was absolute insanity.
It's going to take up a "tech" slot (because of course it is), but now you can build a personal refinery in your suit instead of having to place one in the world. It also uses the circular light meter on your backpack, lol.
Own multiple multitools? I mean... k whatever.
praise the lord
Holy frickin' crap, collected items will now spill into the cargo inventory.... but only if there is already some of that item in there. God damnit, just let stuff spill in there entirely.
lol
So, I've always wondered how the warp route is mapped? Does the path it gives you never ever go to a "special" system?
Yeah, sure, after we discover it....
aww
Ok, how about the tiniest riverbed rocks?
Never seen that one, but what about invisible exocraft?
Ok, but that doesn't mean you turned off regeneration?
Yay! First person exocrafts for non-VR players, and creature riding for VR players.
Please god tell me exocrafts have a not crap control scheme in first person?..... i bet it's still the same.
ADD INVENTORY SLOTS TO YOUR SHIP!!! Ok, but doesn't this make the concept of ship types pointless?
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.
Ok, but will it still stop you from changing inventories if your damned cursor is on top of an item?
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.
Ok, but the screenshot doesn't seem to indicate which planet you're on on the planet visual instead of just the planet list... Heck, I don't even know what planet he's on in this screenshot.
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_1.jpg
Yet they do this? Why though? Will the yellow icon below appear on the screenshot above?
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_2.jpg
Besides the yellow icon, I'm not sure what's been updated on this screen.
No upload all button here, which is where I want it.
Oh wait, it indicates flying and ground now, instead of grouping those into base.
Still going to be extremely difficult (take literal months) to find a last creature that won't spawn, even when it's "common".
nmswp.azureedge.net/app/uploads/2019/11/Discoveries_3.jpg
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.
Jesus fucking christ, Finally.... 5 slots in each one of these things was absolute insanity.
It's going to take up a "tech" slot (because of course it is), but now you can build a personal refinery in your suit instead of having to place one in the world. It also uses the circular light meter on your backpack, lol.
Own multiple multitools? I mean... k whatever.
The Galactic Trade Terminal interaction now opens directly to the shop interface.
praise the lord
Fixed an issue that caused shop items to reorder themselves unexpectedly while buying and selling.
Increased the speed at which dialog text prints out if players choose to skip the dialog.
Unified many of the background colours for product icons so that colours correspond to the broad function or purpose of the product.
Holy frickin' crap, collected items will now spill into the cargo inventory.... but only if there is already some of that item in there. God damnit, just let stuff spill in there entirely.
When collecting items, they will now be added to any preexisting stacks if those stacks are in the Cargo inventory.
Fixed an issue that prevented some gathered resources from being stored in the cargo inventory, causing the inventory to be reported as full when it was not.
Fixed an issue that prevented some gathered resources from being stored in the cargo inventory, causing the inventory to be reported as full when it was not.
Performance and Visuals
Fixed an issue that caused the planetary cloud layer to intersect with asteroids and freighters.
A large number of stutters and hitches on the starfield and warp tunnel loads have been smoothed out.
In PSVR on base PS4s, removed incorrect water reflection effects.
Fixed an issue that could cause significant visual jitteriness on PS4.
Introduced a significant shadow rendering optimisation.
Fixed an issue that caused a significant performance problem when viewing shop pages.
Improved performance while building freighter bases.
Improved the display of textures when low on graphics memory.
Introduced a number of shader, terrain and water rendering optimisations.
Improved the appearance of asteroids.
Introduce a number of minor optimisations to terrain generation.
Fixed a number of LODing issues with trees and grass, improving the visuals on some specific lush planets.
Fixed an issue that caused particles to flicker when directly in front of the camera.
Fixed an issue that caused the planetary cloud layer to intersect with asteroids and freighters.
A large number of stutters and hitches on the starfield and warp tunnel loads have been smoothed out.
In PSVR on base PS4s, removed incorrect water reflection effects.
Fixed an issue that could cause significant visual jitteriness on PS4.
Introduced a significant shadow rendering optimisation.
Fixed an issue that caused a significant performance problem when viewing shop pages.
Improved performance while building freighter bases.
Improved the display of textures when low on graphics memory.
Introduced a number of shader, terrain and water rendering optimisations.
Improved the appearance of asteroids.
Introduce a number of minor optimisations to terrain generation.
Fixed a number of LODing issues with trees and grass, improving the visuals on some specific lush planets.
Fixed an issue that caused particles to flicker when directly in front of the camera.
Grenade style weapons now require the Multi-Tool to be unholstered before firing, reducing the chance of accidental detonation while navigating the UI.
lol
Improved the combat performance of the starship Phase Beam.
Improved the combat performance of the starship Rockets.
Improved the performance of the Infra-Knife Accelerator.
Increased the base speed of the Pulse Drive for faster interplanetary travel.
Added new Pulse Drive upgrades that improve the fuel efficiency and speed of the Pulse Drive.
When on a frigate, the jetpack now recharges faster.
Added new technologies that improve the recharge rate and duration of sprint.
Added a jetpack upgrade that allows the jetpack to recharge while the player is falling.
Improved the combat performance of the starship Rockets.
Improved the performance of the Infra-Knife Accelerator.
Increased the base speed of the Pulse Drive for faster interplanetary travel.
Added new Pulse Drive upgrades that improve the fuel efficiency and speed of the Pulse Drive.
When on a frigate, the jetpack now recharges faster.
Added new technologies that improve the recharge rate and duration of sprint.
Added a jetpack upgrade that allows the jetpack to recharge while the player is falling.
Added an Emergency Warp upgrade that can be accessed from the Quick Menu. This technology allows for an instantaneous escape from space combat, at the cost of breaking the technology and warping you to an unknown destination.
Increased the size of the freighter technology inventory.
Added a new freighter technology, the Matter Beam. This allows items to be sent to and from the freighter from anywhere in the system.
Added a new freighter technology, the Matter Beam. This allows items to be sent to and from the freighter from anywhere in the system.
Freighters no longer have unlimited access to all star classes and must have their hyperdrives upgraded in the same manner as a starship. New freighter hyperdrive technologies are available to research on the bridge.
So, I've always wondered how the warp route is mapped? Does the path it gives you never ever go to a "special" system?
The torch is now turned on automatically when entering a dark area.
Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.
Fixed an issue that caused NPC ships to land at landing pads where the player ship was being summoned.
NPC ships may no longer land at the last unoccupied landing pad at a player base.
NPC ships may no longer land at the last unoccupied landing pad at a player base.
Reduced the health of Metal ‘Fingers’.
In the Discovery Page system view, planets can be hovered over to quickly see their available resources.
Discoveries in the Discovery Page can now be rotated.
Added a marker to the system view on the Discovery Page that shows the player’s current planetary location.
Discoveries in the Discovery Page can now be rotated.
Added a marker to the system view on the Discovery Page that shows the player’s current planetary location.
A creature’s desired bait is now featured with its other information on the Discovery page.
Yeah, sure, after we discover it....
Fixed an issue that caused fish to be described as if they were land creatures when reading their full descriptions on the Discovery Page.
aww
Fixed a number of scaling issues when viewing creatures in the Discovery Page.
Fixed an issue that cause Vortex Cubes and oxygen plants to leave collision behind when they were collected.
Ok, how about the tiniest riverbed rocks?
Fixed a rare issue that could cause buildings to be missing when loading a game.
Never seen that one, but what about invisible exocraft?
Fixed an issue that caused already harvested planetary objects to reappear on load.
Ok, but that doesn't mean you turned off regeneration?
Added some mysterious text.