Post by Jägerbomber on May 29, 2024 14:21:28 GMT
I feel like No Man's Sky "dies" with the 1-Planet Light No Fire and then maybe is "reborn" to having planets again. Though Idk about space travel in that unless they add spaceships back in, like advancing technology in the evolution of ARK.
A number of other gameplay changes have been made to reflect the strange nature of this universe, including to gameplay events, to player communications, and to the distribution of various hostile entities.
Introduced a number of significant memory usage optimisations.
Fixed an issue that caused base parts to pop in after loading.
Improved the audio for planetary titan worms.
Fixed an issue that could cause the crafting page to use incorrect text when attempting to build an object while lacking sufficient resources.
Fixed an issue that allowed markers belonging to separate resources to be merged together when part of the same clump.
Fixed a rare issue that could allow damaged technology to appear in the list of refinable items.
Planets with synthetic or robotic creatures will now report this information in the “Fauna” category of their data readout.
[Did they ever fix Discovery List Bugs for/or Fauna that never spawn?]
The purchase UI screen has been tweaked to improve clarity when the current item is unaffordable.
Fixed a number of rare issues where incorrect rewards were listed in the UI or in the interaction prompt.
Fixed an issue that prevented the Atlas Path from appearing in the Collected Knowledge section of the catalogue.
Fixed some misleading mission instructions in the They Who Returned mission while in an uninhabitable star system.
Fixed a number of rare blockers in A Trace Metal related to Tethys’ interactions.
Improved mission text clarity in the event that a player travels a significant distance away from their current mission target.
Fixed a rare issue that could add an “ON PLANET” label to the Atlas Station’s marker.
Fixed a number of minor text issues.
Fixed an issue that caused base parts to pop in after loading.
Improved the audio for planetary titan worms.
Fixed an issue that could cause the crafting page to use incorrect text when attempting to build an object while lacking sufficient resources.
Fixed an issue that allowed markers belonging to separate resources to be merged together when part of the same clump.
Fixed a rare issue that could allow damaged technology to appear in the list of refinable items.
Planets with synthetic or robotic creatures will now report this information in the “Fauna” category of their data readout.
[Did they ever fix Discovery List Bugs for/or Fauna that never spawn?]
The purchase UI screen has been tweaked to improve clarity when the current item is unaffordable.
Fixed a number of rare issues where incorrect rewards were listed in the UI or in the interaction prompt.
Fixed an issue that prevented the Atlas Path from appearing in the Collected Knowledge section of the catalogue.
Fixed some misleading mission instructions in the They Who Returned mission while in an uninhabitable star system.
Fixed a number of rare blockers in A Trace Metal related to Tethys’ interactions.
Improved mission text clarity in the event that a player travels a significant distance away from their current mission target.
Fixed a rare issue that could add an “ON PLANET” label to the Atlas Station’s marker.
Fixed a number of minor text issues.