Post by Jägerbomber on Jul 4, 2015 4:14:28 GMT
July 3, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
Fixed a random crash that affected OSX only
Updated the collision geometry for the turbines in Powerhouse
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
Valve official quickplay and matchmaking servers are no longer listed in the server browser
Players no longer drop their weapons in MvM
Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
Spies can no longer pick up weapons when disguised or cloaked
Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
Fixed players dropping multiple instances of the same weapon at once
Fixed unintended changes to rocket and other explosive jumping behavior
Fixed dropped weapons occasionally using an incorrect skin
Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
Fixed being able to craft some previously un-craftable items
Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
Fixed a client crash related to particles
Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
Fixed a bug that caused the Shortstop to reload faster than normal
Fixed dropped energy weapons not being able to fire after being picked up
Fixed some weapons not displaying their charge meters after being picked up
Fixed the box used in the Box Trot taunt sometimes being the wrong color
Steam Community Market
Fixed skinned items appearing as "Decorated Item"
Items that are temporarily un-tradable can now properly be listed on the market
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
Fixed a random crash that affected OSX only
Updated the collision geometry for the turbines in Powerhouse
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
Valve official quickplay and matchmaking servers are no longer listed in the server browser
Players no longer drop their weapons in MvM
Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
Spies can no longer pick up weapons when disguised or cloaked
Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
Fixed players dropping multiple instances of the same weapon at once
Fixed unintended changes to rocket and other explosive jumping behavior
Fixed dropped weapons occasionally using an incorrect skin
Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
Fixed being able to craft some previously un-craftable items
Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
Fixed a client crash related to particles
Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
Fixed a bug that caused the Shortstop to reload faster than normal
Fixed dropped energy weapons not being able to fire after being picked up
Fixed some weapons not displaying their charge meters after being picked up
Fixed the box used in the Box Trot taunt sometimes being the wrong color
Steam Community Market
Fixed skinned items appearing as "Decorated Item"
Items that are temporarily un-tradable can now properly be listed on the market