Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Theme. This update is, as promised, totally free to all our players - current and future.
So what are you getting today?
Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested features A number of Asset Editor additions including the ability to import custom vehicles A multitude of smaller cosmetic additions and bug fixes.
Please note:
The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them. Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.
Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.
“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.
Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”
Full patch notes for Cities: Skylines 1.0.7 - 1.1.0
Features & New
New: European theme added New: 72 European buildings in the European theme New: Support for corner and adjacent buildings in the European theme New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River) New: Tunnels for roads and rail added New: Metro tunnels can be built at different levels Options: V sync option added Options: Invert Y mouse axis added
Editor & Modding
Launch options: added -noWorkshop to disable Steam workshop Asset editor: Increased limit for bridge pillar count Asset editor: Hedge added to residential props Asset editor: Added custom vehicle importing Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel) Asset editor: New editable properties exposed Asset editor: Added ability to inherit building unlock milestone from template Asset editor: vehicles have a Steam tag "Vehicle" Asset editor: Fixed cut off text and missing spaces in the Properties box Asset editor: Water Service buildings can now have proper pipe connections Asset editor: Custom harbors and cargo harbors are now usable in-game Asset editor: Custom airports now get visited by planes, like an actual airport Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing Asset editor: Fixed missing texture for landfills Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized Content manager: Introduced a new layout Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive Map editor: Fixed issue where users could place a water source outside the map area Map editor: Fixed free camera hotkey not working
Bugfixes & Misc
Linux: support for JPG workshop previews added Linux: users can now use numpad-Enter in-game Linux: Fixed rare issue where users crashed due to a faulty asset Fixed issue with 1x1 buildings "disappearing" when zoomed out too far Fixed several localization issues devInfo.txt is no longer needed Achievements are now properly localized Small contrast changes in some information windows to improve colorblind accessibility Fixed issue where some elevated roads became immune to interaction Metro and train lines now properly update when changed Cruise ships no longer travel over land :’( The 2x2 OreCrusher now has a purpose in life Ireland is properly represented on the Union Jack Cursor no longer disappears when you press Esc whilst rotating the camera Adjusted upkeep cost of some roads to the one displayed in their tooltip People no longer die when your city is at 0 population Fixed an issue where right clicking a button would highlight it incorrectly Fixed an issue where free camera mode was not enabled after viewing milestones Fixed an issue where changing language in-game would not change language for some menus Fixed an issue with mouse button key bindings Fixed an issue where the options menu would not be closed properly by hitting the esc key Fixed an issue where temporary save files would sometimes be visible Fixed an issue where roads would snap to inaccessible sections of hydro dams Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus Trees in terrain heights view should now have the proper colors for their elevation Fixed an issue where users could elevate the height of gravel paths, even though they could not place them Fixed a minor graphical issue in the content manager Fixed some text alignment problems Text references to left and right mouse buttons now take left-handed mouse settings into account Added confirmation prompt for Reset Unique Buildings
Last Edit: May 19, 2015 17:44:24 GMT by Jägerbomber
Cities Skylines is getting a nighttime expansion. Doesn't look like it's going to be free, but they sold a non-awful city building game for $30 with full modding support, so you gotta give them that. Maybe the actual night feature will be free, I don't know, but we'll see.
In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, composed of rain and fog, will be added to Cities: Skylines as part of a free update, along with other features to be announced soon. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall.
Snowfall will include:
-Now is the Winter of This Content: Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
-The Streetcars You Desire: Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
-World Warmth, Too: Cold weather increases demands for electricity, unless new water-based heat systems are in place
-Plowers to the People: Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape
-New Chirps: #yeahthereare
Last Edit: Jan 19, 2016 14:45:19 GMT by Jägerbomber