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Post by Jägerbomber on Jun 5, 2019 17:25:27 GMT
Schedule with embedded Twitch and Youtube streams.
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Post by Jägerbomber on Jun 6, 2019 20:47:07 GMT
www.gameinformer.com/e3bingoPersonally, I think "Friend Joins" should be in bigger letters and the center space, but not free so you still have to stamp it. They put Scalebound on here, which surprises me. And once again I'm forgetting the name of that dragon dungeon crawler game that was cinematically teased many years ago, maybe even for PS3 or early PS4? Damnit, and I can't find it this time.
Ah yes, Deep Down for PS4. (Updating my bookmark name now...) The last update is that Capcom extended the trademark last year.
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Post by Jägerbomber on Jun 7, 2019 17:52:18 GMT
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Post by Jägerbomber on Jun 8, 2019 21:40:40 GMT
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Post by Jägerbomber on Jun 10, 2019 19:54:55 GMT
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Post by Jägerbomber on Jun 11, 2019 17:18:39 GMT
Was waiting for it from GameSlice, but their video uploads suddenly stopped just before the Ubisoft press conference yesterday and still haven't started again. Didn't this happen last year, too?
At first I was like, Oh no.... This really isn't going to appeal to a big audience, is it?... And it at first seemed like they really really went the Batman: Arkham Knight route. But the more I've looked into it, the more I've felt better about it (possibly). Recruit pretty much everyone (well, I guess not really everyone). I'm just realizing that this is coming off of "Join my crew...." Except that, depending on how much convincing they need, you'll have to do things for people before they really start helping. I'd rather these being in-depth and meaningful, rather than quick repetitive tasks. 9 Million characters? (4 voice actors? lol ) Supposedly they have routines and "friends". What you do to people connected to them effects their feelings. But how simple, basic, and quick and easy to manipulate is this? Will there possibly be people who completely end up being "Fuck off", besides true enemies? Stuff like that. Some of the scenes they've shown, especially with the kid, were pretty pointed in that you know exactly what his direct thoughts of his situation are at the moment. Like nearly TellTale's "This person will remember this" levels of blatant. Having uneasiness about a person and what you expect they might do or what might happen is more interesting to me than specific points that 100% every time tell you the consequences with a person right there. Pre-order animals.... again. Fuck them.
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Post by spaceboy on Jun 11, 2019 17:26:30 GMT
Just saw your post on WD here after posting in the other thread. I think it'll be easy to see through the "smoke and mirrors" of recruit anyone etc. Still might be cool to setup your crew or whatever to your liking. Supposedly get a doctor to have better healing, and a lawyer to get you out of jail etc. I wonder how many you can bring with you on a mission? I assume each mission will be designated to pick x number of your crew to go with you. I'd actually prefer if they acted alone on the mission opening doors for you or creating distractions - based on some direction from you - rather than having to switch between them all do it all yourself. Jury will be out on this one for awhile I think.
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Post by Jägerbomber on Jun 12, 2019 4:30:10 GMT
I think it might mostly just be the person you're controlling at the time, however they have that set up.
Sounds like you might have seen the PS Blog post, but:
It could just be poorly worded, but this sounds like "2 strikes and you're out". Of course they chickened out.... (if this is true lol). But if they did actually make this saftey net, I wonder if they'd allow no safety net (again, if there actually is one). But hopefully it doesn't come months after the game releases, like with Odyssey and others... Like, oh man, you can't have that hard mode right now....
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Post by spaceboy on Jun 12, 2019 18:09:18 GMT
Yeah that sounds pretty cool actually, to at least try to play differently - stealth/no kill melee only - I could get behind trying that. It helps if the enemies don't escalate past that. Cool idea. The 2 strikes and out sounds a bit like my all time go to Far Cry 2. Having your friends or whatever come and help you if your shot down, was awesome, but they could die which added risk to having them help you out. I really liked it at the time - I wonder how that would feel nowadays. My fond memory may be giving me rose colored glasses on the things in that game.
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