|
Post by Jägerbomber on Mar 31, 2019 21:24:26 GMT
|
|
|
Post by Jägerbomber on Apr 7, 2019 21:06:44 GMT
Team Fortress Classic is 20 years old today.
|
|
|
Post by Jägerbomber on Apr 15, 2019 4:21:25 GMT
Appropriately terrible.
|
|
|
Post by Jägerbomber on Apr 17, 2019 4:27:30 GMT
And yet they can't fix their new Friends/Chat app. I haven't been able to launch it (normally/or at all) since last month. Fun.
|
|
|
Post by Jägerbomber on May 14, 2019 21:02:01 GMT
In a nutshell.
Hell, you can fill a nutshell with more than 7MB, right?... That doesn't even fill the nutshell.
|
|
|
Post by Jägerbomber on May 19, 2019 5:52:21 GMT
Meet the Spy is 10 years old. You know... the 2nd to last Class video until Meet the Pyro 4 years later?
Also, Jungle Inferno is over a year and half old.
|
|
|
Post by Jägerbomber on Jul 26, 2019 4:19:12 GMT
Shrug. 72 days since the previous small "update". Hmm... I found this: At first it's confusing, in a rambling sort of way, but if you're careful with your reading, you can pinpoint the actual points.
Apparently the Invasion update was problematic for them because they didn't hold enough control of it. Honestly, from my standpoint, the Invasion update wasn't a big deal, but the issue that happened with it was that a community group controlled what was in it and who's things were accepted. This apparently upset some people, so now Valve is making sure they are the ones to always do the approval instead. (Even if that might not technically change anything, idk.) I wonder if The End of the Line update was the same way? I know they didn't like the map. Snowplow literally wasn't released at the same time as its own "update". Yeah, it's layout is rather a mess, but it still really frickin' amused me when they held it due to it "being too confusing for new players". When cp_steel is there to play. That's just too funny.... While trying to say points, more rambling just continues. It's really really hard to tell how much of this is just his own commentary.
Changes to code in TF2 can take around 25 minutes to compile. A massive amount of rambling about bugs an bug fixing and bug reporting. He says again, the best place is making a good report in the Bug reporter in TF2. (But hell if I've ever had one of my reported issues fixed in the year I reported it, (if ever?) Continues on with what seems like personal commentary/speculation on "the Heavy Update", but even with cutting that out, it sounds like there's nothing coming soon. Man, I thought my rambling was bad. My god... yikes. Somebody asked the person who wrote this if Valve would tell us whether or not they were done with TF2. As with most of this entire thing, he makes no clarification of if what he is saying is from him (and what he's building from it), or specifically what Valve said. So the answer is still "nobody knows". Literally nobody knows. As seems like always, they probably don't know themselves for sure really either.
|
|
|
Post by Jägerbomber on Jul 26, 2019 17:47:03 GMT
Oh man, and apparently the crate (or some crate) is dropping 100% Unusuals and has instantly created a mess of the "economy".
gg volvo
|
|
|
Post by Jägerbomber on Jul 26, 2019 23:52:48 GMT
TF2's first tweets in almost a year and a half:
|
|
|
Post by Jägerbomber on Aug 2, 2019 23:54:16 GMT
|
|
|
Post by Jägerbomber on Aug 30, 2019 18:44:36 GMT
Headlines: "Role Queue Is The Best Thing To Come To Overwatch"
Anyways, Role Queue would make the game less interesting. I don't care if you hate lengthy stalemates (though CTF still needs timers of some sort to cut down somewhat the effect of abuse & trolls). I just never want to support class limits.
|
|
|
Post by Jägerbomber on Sept 23, 2019 22:34:47 GMT
2 months since last "update".
|
|
|
Post by Jägerbomber on Oct 2, 2019 4:40:23 GMT
Well this is strange... and kind of disappointing. They re-opened the Halloween maps, which if I'm correct, is actually the earliest they have ever done that (it started mid October last year and not until like right at Halloween other times). However, it didn't even come with a blog post and in-game it just says "have fun while we working making the contracts for them", which..... already existed last year. What they hell are they doing differently now? And this presumably means / seems like they were busy not working on TF2 because they aren't ready "in time"? And really, people are gonna get so sick of these maps before we even get the contracts. It happens every year anyways. Most of the community-made maps are brutal length-wise and/or extremely unbalanced against defense.
Hmm, according to Reddit, it was set to re-open the Halloween maps on Oct 1st, AFTER Halloween last year.
|
|
|
Post by Jägerbomber on Oct 10, 2019 19:58:27 GMT
Oh man, they actually added 2 more community halloween maps.... The list was already insanity (not to mention unbalanced with Payload anyways). www.teamfortress.com/post.php?id=54757Otherwise, everything is reset and the same... and boring.
|
|
|
Post by Jägerbomber on Oct 16, 2019 18:32:45 GMT
|
|