Post by Jägerbomber on Jul 19, 2017 1:31:32 GMT
Just finished Jotun (which isn't free anymore).
6 bosses with some isometric 2.5-D environment exploring in between to unlock new abilities. Any thing that might be considered a puzzle in here is pretty light. The highlight of the game is definitely the animation and artwork. It's just a little sad that the gameplay design isn't quite up to the level of the animation, which is honestly pretty cool, despite the low animation frame count.
It's worth a playthrough, but there's some level design issues that aren't really so nice, as well as the later bosses seeming extremely unfair in the 2nd half. One of them especially because of sometimes his attacks are literally unavoidable and you can also end up knocked and/or trapped in a spot with multiple layers of damage layered on top of eachother, taking out all your health in 1 go. That and, his single attack damage seems to be based off of how well you are doing (and damaging him really quickly, if you figure out how to do so, can feel a little exploity, though it might not actually be) and then just to have your entire health bar be taken out in 1 hit.
Biggest tip really is to get everything you can collect and upgrade in every level, including the last one since you get taken to the final boss immediately after the 5th boss and have to back out if you've missed stuff (not losing any progress in doing so, other than having to listen to the last one talk again). My other complaint really with defeating the later bosses is that, after you've collected all the stuff, or enough stuff, there isn't really an exact "best" way to use your abilities to take out a boss, including the later ones. I mean, I'm sure there is, but for most players it comes down to, avoid using your abilities until further into the boss fight, and then once it gets too chaotic, rapid fire your abilities to avoid damage and give damage, some of which hurt the boss quite a bit. There is a better or best way to order your abilities, which varies a little by boss, but it still just seems really spammy by the end of a boss battle, especially if you have all your abilities, which you should.
I guess I should also note that, with a lot of the bosses, the first phase, or even first half, are generally very easy, and then there's a huge spike in difficulty and incoming attacks that increase through the 2nd half. And the first part can seem kinda drawn out unless you really get in there to give a lot of damage to get through it quickly. If you do, you'll probably be using your heavy attack a lot, which can be tricky.
6 bosses with some isometric 2.5-D environment exploring in between to unlock new abilities. Any thing that might be considered a puzzle in here is pretty light. The highlight of the game is definitely the animation and artwork. It's just a little sad that the gameplay design isn't quite up to the level of the animation, which is honestly pretty cool, despite the low animation frame count.
It's worth a playthrough, but there's some level design issues that aren't really so nice, as well as the later bosses seeming extremely unfair in the 2nd half. One of them especially because of sometimes his attacks are literally unavoidable and you can also end up knocked and/or trapped in a spot with multiple layers of damage layered on top of eachother, taking out all your health in 1 go. That and, his single attack damage seems to be based off of how well you are doing (and damaging him really quickly, if you figure out how to do so, can feel a little exploity, though it might not actually be) and then just to have your entire health bar be taken out in 1 hit.
Biggest tip really is to get everything you can collect and upgrade in every level, including the last one since you get taken to the final boss immediately after the 5th boss and have to back out if you've missed stuff (not losing any progress in doing so, other than having to listen to the last one talk again). My other complaint really with defeating the later bosses is that, after you've collected all the stuff, or enough stuff, there isn't really an exact "best" way to use your abilities to take out a boss, including the later ones. I mean, I'm sure there is, but for most players it comes down to, avoid using your abilities until further into the boss fight, and then once it gets too chaotic, rapid fire your abilities to avoid damage and give damage, some of which hurt the boss quite a bit. There is a better or best way to order your abilities, which varies a little by boss, but it still just seems really spammy by the end of a boss battle, especially if you have all your abilities, which you should.
I guess I should also note that, with a lot of the bosses, the first phase, or even first half, are generally very easy, and then there's a huge spike in difficulty and incoming attacks that increase through the 2nd half. And the first part can seem kinda drawn out unless you really get in there to give a lot of damage to get through it quickly. If you do, you'll probably be using your heavy attack a lot, which can be tricky.