Small PC patch is out. Probably not much improvement on stuttering though because that and other stuff is coming later.
Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.
Below is the list of the key areas where we are dedicating our resources to improve the experience for our loyal fans:
- Support for frame rates above 30FPS in the graphics settings menu
- Fix for low resolution texture bug
- Improve overall performance and framerate hitches
- Add more options to the graphics settings menu
- Improvements to hard drive streaming and hitches
- Address full screen rendering bug on gaming laptop
- Improvements to system memory and VRAM usage
- NVIDIA SLI bug fixes
- Enabling AMD Crossfire
- NVIDIA and AMD updated drivers
While we work on improving performance, we will also continue to make interim patches available to address issues for those still playing the game on PC. The first patch is being released now and the updates include:
- Fixed a crash that was happening for some users when exiting the game
- Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
- Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
- Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu
We would like to thank our fans for their patience and invaluable feedback. We will continue to monitor and listen for any additional issues.
Last Edit: Jun 27, 2015 22:14:48 GMT by Jägerbomber
There's already a mod out to let you play as any of the playable characters in free-roam at the push of a button. Which... it doesn't let you do in the first place this time around.
“I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state,” said one quality assurance tester who worked on the game for years. “It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago.”
Two sources, requesting anonymity to avoid jeopardizing their careers, spoke with Kotaku over the past week in hopes of explaining how the broken PC version of Arkham Knight made it out the door. They both said that Warner Bros. was aware of the many issues facing Arkham Knight on PC and that the publisher chose to ship the game regardless, not to maniacally screw over customers—but because they believed it was good enough.
“Getting it to work on consoles was impossible for months,” said our tester source. “That’s part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles.”
“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate,” said our QA source. “All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.”
One unexpected problem? The game’s secretive story. Rocksteady was deeply afraid of plot revelations being leaked ahead of release, said the same source, so traditional PC testing firms that are used to stress test games on different hardware configurations—one of the PC’s biggest hurdles—were avoided.
Good news - testing for the interim patch has been completed and it is now available for those who already have Batman: Arkham Knight for PC. As a reminder, below are some of the major fixes and improvements that will be addressed with this patch:
Reduced frame rate hitches Optimizations for system memory and VRAM usage Improved performance on all GPUs (requires the latest drivers) More Comprehensive In-Game Settings Fixed low resolution texture bugs Fixed hitches when running on mechanical hard drives (HDD)
In addition to the above, we’re continuing to work on the following for future updates: Adding support for SLI and Crossfire Adding support for the latest DLC & Season Pass content Adding support for additional updates such as Photo Mode Continued improvements and bug fixing for a Windows 7 specific memory issue that occurs on configurations with 8GB of system RAM and some NVIDIA GPUs during extended game play Continued improvements for Windows 10 specific issues on systems with some AMD GPUs
As always, we will monitor for any additional issues that come up and will provide further optimizations and bug fixes along the way.
We would like to thank everyone for their patience and invaluable feedback. We’ll provide ongoing updates here as they are made available. In the meantime, please enjoy the game with the latest patch.
- Warner Bros. Interactive Entertainment
Too bad I've already completed 80% of the game, 95% of the story... which I really shouldn't have until this was fixed.
Interestingly (or sadly) it's pretty decent when you first start it up and play it, but open the steam overlay, or alt+tab, (or... probably just play for a while without doing those things? I'm not sure) and it goes horrible and rapidly goes unplayable and it's miserable... yet I played it anyways.
Last Edit: Sept 5, 2015 20:05:06 GMT by Jägerbomber