eaassets-a.akamaihd.net/dice-commerce/battlefield1/Patch%20Notes%20Assets/Giants_Shadow/GSNotesEN.pdfHoly shit we can finally spawn in a friendly landship.... It's also been buffed in other ways as well.
Rankan Darts on planes have been nerfed against other planes.
Fighter planes have had their MGs buffed, but Bomber resistance to MGs has also been increased along with it. Rear gunners have been... nerfed. I guess that might be ok. They were stupidly weak in the alpha, but seemed too op in the final game.
lol Apparently there was a tank version of "head glitching" with tanks in 3rd person....
That's been fixed. I wondered about it quite a few times.
Shotguns have finally been fuckin nerfed at range. I literally sniped from all the way down the street at full health by one on Amiens, the city map....
LMGs tuned at close and medium range (again/still?)
The inaccuracy update of the mortars has been reduced. The map has been given back to Hardcore mortars, but... minimap spotting might be off?
Actually everybody in Hardcore is getting the large version of the map available to them to glance at though no spotting, and.... no objective position either? what...
However, we are getting friendly kill warnings thank fuck.... Also teamkills shown in the score log, or is that what that means?
Hardcore had a 200% damage rate. It's not 125% to reduce 1-hit rifle kills.
Performance improvements to all systems (hopefully).
Vsync is now forced on during cutscenes.
Map tweaks as well.
No more teamkills if somebody switches teams.
(but damnit, you should not be able to switch teams... imo)
Netcode improvements to player stance positions.
Wrecked airship debris should no longer randomly kill players while it's on the ground. lol
less likely to join an Operation that is just ending, thank god... not that I want to play Operations anymore.
Behemoths are not going to appear in some situations anymore, like if the attackers are really stomping or on the last section and other things.
Increased score distance needed for behemoth (again?)
Click/Hold to Zoom now has separate options for infantry and vehicles.
Destroyed fortress turrets don't disappear when destroyed anymore? Can still respawn. I guess they'd be even more OP if you could repair them after being destroyed, which I don't think you can do. But why can't we repair blue doors ffs?....
Some unknown adjustments to Ballroom Blitz gate damage behavior.
Flare now breaks glass.
Mortar can no longer be deployed on bushes, what?.... And how about fixing the mortar placement ghost not appearing until you find a spot that it likes... (which is also a huge pain).
OMG!! You can see revive icons from behind you now!
Syringe as a weapon has been nerfed again.
There's now a cooldown unless... next to an ammo crate?
They're in the process of tweaking the enemy grenade location icon, though haven't fully completed the changes in this update.
Crosshair visibility settings.
Server info added on PC in "..."
ESC now works to back out of the customize screen.
Joystick now works without setting the controller layout to Custom.
Fixed chat delays (jesus christ, I don't think they ever even fixed that in BF4....)