Ok, the page has been found, however I don't think links to it have been made through the website yet.
www.nomanssky.com/next-update/I'm just gonna pick out bits, though there's a lot more that are obvious or we're already known about. But I might get carried away at some point.
"While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs."
The hell?....
"Soon after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events."
galacticatlas.nomanssky.com/"Bases can now be built anywhere on any planet, high in mountains or underwater."
"Hundreds of new base parts have been added to unlock more creative possibilities."
"Teleporters can now be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use."
"Base complexity and size limits have been dramatically increased."
"Players can own multiple bases, spread across regions, planets or star systems."
"Sculpt the terrain around your base with the improved terrain manipulator."
"The game is fully playable in third or first person, both on-foot and in ship."
"Ship controls in both views now allow for true low flight mode across the surface of planets."
Please let us fly through arches!!!!
"Communicate with other players using expressive gestures available from the quick menu."
"Construct an Appearance Customiser in your base or freighter to personalise your appearance."
nmswp.azureedge.net/wp-content/uploads/2018/07/character-customisation-1.jpg"Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly." Ok, so... you might be able to pick between orb or visible traveler?
nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.1-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.2-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.3-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.4-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.5-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.6-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.7-rounded.png nmswp.azureedge.net/wp-content/uploads/2018/07/CharCarousel.8-rounded.png"Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support."
"Command your frigates from the bridge of your freighter to complete real-time fleet missions."
"https://nmswp.azureedge.net/wp-content/uploads/2018/07/fleet.jpg"
-You'll be able to see these ships in-game if you're in the same system as them at the time.
"Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system."
"Improved freighter base building allows for a truly custom capital ship."
"All core substances and resources have been reworked and rebalanced to increase consistency and realism."
"Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification."
"Deployable tech can be picked up and carried in your inventory."
"Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts."
"Quickly locate terrain resources and buried products with the improved analysis visor."
"Set short-term goals by tagging the markers of points of interest."
"Pinpoint your exact location on a planet with visible latitude and longitude coordinates."
But why must it be blue.... (still)
"The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well as a new mission chain for players with bases."
"Envoys in Space Stations offer rewards and tributes to high-ranking members of their Guilds."
"Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available."
"Experience a greater sense of planetary scale with massively improved draw distance."
"Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems."
"Planet surfaces now look more interesting and representative from orbit."
"The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems." - Skeptical....
"New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon."
Comparison slider image on website.
"Hazardous storms look more dramatic with new biome-specific particle effects."
"Significantly more detail added to ship, NPC, and building textures."
Comparison slider image of ship, but not buildings. Pretty major actually, I guess.
"Planetary rings of asteroids and improved space visuals make space more beautiful than ever."
- But how do they look any different up close compared to the asteroids that always spawn all around you?
"Explore vast oceans of visually improved bodies of water with new continental terrain shapes."
nmswp.azureedge.net/wp-content/uploads/2018/07/continental-trio.png"Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon."
"The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area."
"The visual location of messages is better prioritised to help emphasise critical information."
"Quality of life improvements make the build menu and the quick menu more efficient."
"Inventory stacks can now be split for a more streamlined experience."
"Players with freighters can summon any of their personal starship fleet at any time."
"Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages."
"Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots."
-Don't know what all that means, compared to what we have.
"Purchase all your space exploration needs in the huge new Space Station Marketplace."
"Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures."
"Some creature types will herd together, grazing and fleeing from danger as a group." - I guess just a bit more so than before....
"Creatures now respond more enthusiastically to being fed, recognising you as a friend and alerting nearby creatures to the food source." - lol
"Creature movements now appear more natural and intelligent, with improved AI and entirely revamped animations."
"Sentinel behaviours and animations have been improved. Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches." - I just hope they fixed its brokenness really.
"Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures."
"Survive the threat of new hazardous flora and fauna. Be careful if you touch the eggs…" - Lol, we were right. But do caves have anything interesting finally?
"Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations."
"Ship sounds and combat audio have been improved." - I hope ships flying around is less annoying.
"The game soundtrack is expanded with several new music tracks composed by Paul Weir."
"Warping in ship is in third person" - but what about if we still want first person warping?
"Disabled base auto uploading, and added manual controls"
"Nanites no longer take up inventory slots"
"Scanning ships shows their slot count"
"Inventory full notifications now take into account cargo slots"
"Added danger icons to tentacle plants"
"Improved compass"
"Improved HUD marker icons for objects of interest"
"Improved fog and increased draw distance"
"New terrain generation system for improved navigability and more varied earth-like and alien landscapes" - ooh, did they improve cave lips for driving? Unlikely.
"Reduced situations where cave props can be spawned above ground" - does that mean regular stuff, or points of interest that are supposed to be in caves?
"Added support for extremely large biome props"
"Improved tree density" - So far have yet to really see.
"Tree size variation"
"Added empty systems, with no current inhabitants"
"Added abandoned systems, with derelict space stations"
"Increased asteroids density in space"
Why??
"Added support for larger bodies of water" - excuse me....
"Character shadows for first person gameplay"
"Improved beach blending and visuals"
"Brightened cave interiors, especially at night"
What the hell is the flashlight for, then!!!!
"Improved storm effect fading as you enter buildings"
"Optimised cave biome prop performance"
"Improved vertex displacement on flags to make them wave nicer" - ooh, exciting.
"Modified frequency of wordstones, crates, underground props and damaged machinery"
"Improved building frequency"
"New underground ruins building type" - Yay!
"Improved creature pathfinding" - how about not shooting up vertical cave walls? lol
"Improved scales and maximum sizes of creatures"
"Improved sentinel drone behaviour, proximity indicator and escape gameplay" - Please, I hope so....
"Improved matching of creature body parts to their role"
"Added new armoured drone type"
"Must use the terrain editor to mine resource deposits"
What?.....
"Improved Colossus speed and fuel tanks / consumption"
"Different ship classes use different amounts of launch fuel"
"Increased variety in creature descriptions" - did it need more? or to be more vague?....
"Fancier descriptions for planetary weather conditions" -
"Changed starting Exosuit inventory size" - lol
"Increased the number of Exosuit cargo slots available to purchase" - You mean maximum?
"Increased crafted item stack size in the Exosuit to 5" -
"Climbing traversal more challenging and rewarding"
"Added ability to slide down cliffs" -
"Air resistance simulation for jetpack navigation" -
"Multi-tool manual holstering / unholstering"
"Ship weapons can be used against ground targets"
"Improved low level flight, with destruction of terrain objects with which you collide" - oh.... ok...
"Crit points on sentinel drones and quads" - k
"Combat scope module for the Multi-Tool"
"Personal forcefield module for the Multi-Tool" -
"Sentinel drones can repair quads and walkers in battle" -
Wtf?.....
"Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations" -
Please, I hope so....
"Fixed a number of issues with atmospherics and water rendering on the horizon"
"Fixed and improved a number of situations for flattening terrain around buildings"
I hope.
"Fixed crashed freighters having underground treasure too low to mine down to" - ok, how about caves and water?...
"Fix for edited terrain regions repeatedly regenerating themselves unnecessarily" - ore resources?....
"Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction"
"Made numerous grass and foliage rendering optimisations"
"Optimised per-frame renderer memory usage"
"Optimised various engine components using async compute"
"Various optimisations"
"Various miscellaneous bug fixes"