Post by Jägerbomber on Apr 16, 2019 13:29:39 GMT
steamcommunity.com/app/275850/discussions/0/3570700856123427223/
Experimental Branch 16/04: Vulkan Update
Hello everyone,
We were thrilled by the response to the announcement of Beyond and the news that the game will be coming to VR. Bringing a game like No Man’s Sky to VR is a colossal technical undertaking, requiring major improvements to and optimisation of our engine. Your enthusiasm and excitement means so much to us as push on with this difficult task, and we will share more as soon as we are able.
In the meantime, we have some news for players on PC. As part of our optimisation work, we have added Vulkan support to the game. We have been able to do this not only for Beyond, but for the current live version of the game. As such, we wanted to release this to you as soon as possible.
Final Vulkan support will bring many PC players an immediate performance improvement, but it also helps us increase our options as we continue to make significant engine changes. It is only one portion of a large body of work that will see technical improvements for all players on all platforms.
We have also added support for crash reporting. In the event of a crash, callstack data is collected via Steam (we already support this on other platforms). This will enable us to more quickly identify and respond to serious issues. We have updated the EULA to take this into account.
As this is a large change - a complete overhaul of the graphics API - we will roll it out first to the PC Experimental branch, whilst we perform wider compatibility testing with the help of the brave experimental branch players.
In future it will be rolled out to all players.
The patch notes are as follows:
OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement.
Revised HDR support, updated output curve in line with advances in HDR calibration.
Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
Players with more than one GPU can now select which is used from Graphics Settings
Changing the following settings no longer require restarting:
Window Mode
Resolution
V-Sync
Shadow Detail
Reflection Quality
The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
Crash data is gathered via Steam to help us track down and fix issues.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Hello everyone,
We were thrilled by the response to the announcement of Beyond and the news that the game will be coming to VR. Bringing a game like No Man’s Sky to VR is a colossal technical undertaking, requiring major improvements to and optimisation of our engine. Your enthusiasm and excitement means so much to us as push on with this difficult task, and we will share more as soon as we are able.
In the meantime, we have some news for players on PC. As part of our optimisation work, we have added Vulkan support to the game. We have been able to do this not only for Beyond, but for the current live version of the game. As such, we wanted to release this to you as soon as possible.
Final Vulkan support will bring many PC players an immediate performance improvement, but it also helps us increase our options as we continue to make significant engine changes. It is only one portion of a large body of work that will see technical improvements for all players on all platforms.
We have also added support for crash reporting. In the event of a crash, callstack data is collected via Steam (we already support this on other platforms). This will enable us to more quickly identify and respond to serious issues. We have updated the EULA to take this into account.
As this is a large change - a complete overhaul of the graphics API - we will roll it out first to the PC Experimental branch, whilst we perform wider compatibility testing with the help of the brave experimental branch players.
In future it will be rolled out to all players.
The patch notes are as follows:
OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement.
Revised HDR support, updated output curve in line with advances in HDR calibration.
Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
Players with more than one GPU can now select which is used from Graphics Settings
Changing the following settings no longer require restarting:
Window Mode
Resolution
V-Sync
Shadow Detail
Reflection Quality
The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
Crash data is gathered via Steam to help us track down and fix issues.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.